A UE4 scene very much inspired by the games Fallout 4 and Dear Esther. It is a personal challenge to texture everything (where it makes sense) using Quixel Suite 2.
This is a Work in Progress and it doesn't represent the final piece.
Being a big fan of Star Wars (though who isn't?) I had a shot at creating one of the lesser known, but my personal favourite ship, Luke's T16.
It was created in 3Ds Max, using Photoshop and Quixel to texture, and presented using PBR Materials in Marmoset Viewer.
This is an Environment constructed as both Fanart to one of my favourite games, but it also served as example piece I sent to Rare in a Job application.
It was ultimately featured on a variety of Gaming Journalism sites, such as Kotaku
It was constructed in UE4 and was my first experiment in using PBR technology. I have plans in place to revisit it and go over some assets to really make them perfect.
The character Harold, as depicted in Fallout 3.
Created in 3Ds Max, sculpted in Zbrush and using Substance Painter to texture.
Weapon created for a challenge on the Polycount forums. Original concept from The Last of Us.
Materials created entirely within Quixel Suite 2. The aim was to create materials from scratch entirely within the Quixel Suite, without baking sculpted tiling textures or 3D models.